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Story Sunday: Skyfall

March 3rd, 2013

Hi, everyone! It’s Story Sunday again and this week I’m talking about Skyfall. I saw this movie very recently and it actually inspired me to write a post about prisoners and the balance of power in a scene.

Here’s the risk the film makers took, they broke the usual formula. I like Bond movies, for the most part. However, I’ve never been blown away by a Bond movie. There are good Bond movies, bad Bond movies, but they’re all Bond movies. This one, honestly, didn’t need to be a Bond movie. You could have taken quite a few of the same elements, distanced them from the Bond name, and I don’t think people would have said “oh, this is just like a bond film.” That tactic worked, no question. You had the great elements of Bond mixed with a story that wasn’t made from a pre-packaged Bond recipe.

This movie had a lot of creative action. Sure, it had explosions, but it also had a lot of normal guns. The focus wasn’t on the gadgets, the big bombs, or the special device that will be used at just the right moment. Instead, Bond was on the run with M and they had to get a little creative with some of their weaponry. They had to use their ammo wisely. Essentially, they had to survive and I believed that doing so wasn’t guaranteed.

Just as The Dark Knight feels different from the established superhero standard, Skyfall feels different from the previous Bond films. We didn’t have a Bond girl, though we did have a cut away sex scene. The romance wasn’t quite there, but vulnerability walked through the door, despair followed, and it was truly a struggle for the protagonist to succeed. He was no longer the top agent or the pinnacle of physical fitness and ability. Instead, Bond was the one who persevered, endured, and wouldn’t walk away.

This seems to have turned into a glowing movie review but, in truth, I really liked the movie and can’t say much against it. The plot worked, the pacing was good, the character development felt natural and necessary, and the acting was fantastic. The villain didn’t even have the classic Bond villain feel. Sure, he had theatrical moments, but he was well-written, developed, and carried an interesting reflection of what Bond could potentially become, if he decided to go down a certain path. If you haven’t seen it, check it out. I don’t think you’ll regret it.

Now it’s your turn, what movies “break the formula” of their genre or franchise? Or, if you’ve seen this movie, what did you think of it? Was it what you expected or did it surprise you?

Fan Friday: Dungeons and Dragons!

March 1st, 2013

Hey, everyone! It’s Fan Friday again! I have to say, every Friday is a reminder of just how much nerdy stuff I like. Today is just going to be about D&D, or DnD, or Dungeons and Dragons, whatever you want to call it. I like other systems but I’ll always be a fan of D&D because it’s where I started.

If you’re not familiar with it, D&D is a form of collective storytelling in a fantasy setting. There’s usually a DM (Dungeon Master) or GM (Game Master) and the rest of the people are players controlling a single character each. The DM guides the story, monsters, traps, castles, and all that good stuff, while the player’s characters explore the world.

My group of friends started playing in high school, maybe around 2004 or 2005. The books were present for a couple of years before we sat down to play a game. Most recently, I’ve been the main DM and that’s fine for now. I really prefer to DM sessions that emphasize the idea of collective storytelling, which can only come from players with strong characters. Essentially, a DM can be firm or soft in their manipulation of the story.

A DM with a firm hand can put the player “on rails.” I’ve done that before and it rarely works for me. It gets boring for me when I know what will happen every single second. So I started experimenting with sitting back and letting players choose more of their own direction. I throw a few ideas out there and see what sticks. In a way, this requires more preparation. I need to be ready for them to pick a fight, sit around and talk, look for work, or do something truly unexpected. To me, this is fun. It’s fun for the players, too. They’re shaping the story, their story, a personal and unique story.

Which edition? I don’t know, they all have their good qualities. In recent years, my friends and I have mostly been playing 4th edition. Here’s the thing about 4e, it can get really gamey really fast. Honestly, I’ve seen game in 3.5 get the same way, though. It’s up with the DM and the players to ensure that this doesn’t happen. Burden of responsibility usually fall to the DM when it comes to generating ideas for fixing the problem, but it’s a group effort. That’s where collective storytelling shines.

I’m also a big fan of RP sessions, or at least that’s what we call them. These are sessions with roleplaying and no dice. It helps the players connect, or reconnect, with their characters. They can’t sit back and say “I attack!” and throw some dice. They need to speak, interact, and think their way out of situations. It’s great but your players need to be into it, they need to be willing to invest time in thinking of a character, much like a writer might.

As far as settings go, I love Ravenloft. I’m running a Ravenloft campaign right now and if it’s the last campaign I DM, it’s fine with me. I’ve always like it and I actually waited to start something in Ravenloft until I felt confident in my abilities as a DM. In the future, I’ll probably do Fan Friday posts about specific settings in D&D. I have a few that I really like, though some can be more challenging than others when it comes to running a session.

Now it’s your turn! Have you experienced D&D? If so, what edition or play style do you prefer? What settings do you really love? Or, if you’re not all that into D&D, what other systems do you enjoy?